Collaborative Training Environment

OpenClipart.orgA collaborative training environment does provide versatile framework that is designed to meet the current and future needs for learner-centered environments.  The tools used for instruction and collaboration are i.e. discussion forums, surveys, quizzes, online assignments, wikis, blogs and podcasts to name a few (University of California).  Those tools can be found in various Course Management Systems (CMS) that do embrace Web 2.0 technology and according to Simonson, Smaldino, Albright, & Zvacek (2012) have become de facto standard on how distance education courses are delivered.

This weeks assignment of identifying a solution for a major corporation that needs to develop a training solution for automated staff information system in six regional offices.  As the staff cannot meet at the same time nor location a solution must be developed in order to facilitate training at various times and various locations.  This type of training is called asynchronous distance learning (Simonson, Smaldino, Albright, & Zvacek, 2012, p. 10).

Web 2.0

What an Instructional Designer must keep in mind is the corporations wish that staff members collaborate with each other during training.  This demand can be met with few Web 2.0 technology tools that are incorporated into most CMS’s that are being used today.  Staff members can create Wiki’s (and load relevant information there, can be either text or/and pictures) within the CMS system and exchange ideas in a discussion forum.  The Instructional Designer create assignments that need to be meet certain criteria and create quizzes that are interactive and self grading.

“Collaboration” is the hallmark of Web 2.0 (Rupesh).  The major changes Web 2.0 brought to the table few years ago do benefit the online learner.  Instead of being only for the selected few to publish on, the web now is for everyone to post to.  People can publish written information in few minutes and distribute the information to the masses through social media at the same time.  Web users are no longer just the spectators, they are now the creators of the Web 2.0 experience that makes collaborative training possible (Rupesh).

 

References

Rupesh, K. A. (n.d.). E-Learning 2.0: Learning Redefined. Retrieved from Library Philosophy and Practice: http://www.webpages.uidaho.edu/~mbolin/rupesh-kumar.htm

Simonson, M., Smaldino, S., Albright, M., & Zvacek, S. (2012). Teaching and learning at a distance: foundations of distance education. Boston, MA, USA: Pearson.

University of California. (n.d.). COLLABORATIVE LEARNING ENVIRONMENT (CLE). (S. F. University of California, Producer) Retrieved from UCSF Library: https://www.library.ucsf.edu/services/learningtech/cle